Unveiling the Unique DualSense Features of Baldur's Gate III by Larian Studios
Baldur's Gate III, a complex RPG, hasn't always been user-friendly on consoles. However, Larian Studios has expertly addressed this issue, with product manager Emily Gera sharing details on the PlayStation Blog. The studio has simplified the game's comprehensive features using radial menus, while also utilizing the DualSense controller's capabilities.
Various elements have been incorporated to improve the gaming experience. For example, the light bar changes color based on the spell being cast in battles or to reflect a player's status, such as Paralyzed, Bleeding, or Charmed. The light bar will also intensify its brightness during intense gameplay moments.
Beyond the light bar, the innovative use of adaptive triggers and other controller features add to the game play experience. The triggers provide feedback and allow the user to toggle between menus, with a light pull displaying the radial menus briefly, and a harder pull locking in the menu.
The PlayStation 5 version of Baldur's Gate III is already out, following the PC version's release last month. The Xbox Series S/X edition, which will not include the DualSense features, will be launched later this year.